Showing posts with label gold coast. Show all posts
Showing posts with label gold coast. Show all posts

Sunday, May 10, 2009

Day 4, Cont'd: My Kingdom for a Bed

I gotta say, it sucks leaving Anvil. I was just getting to know the place, its people, and its countryside. I even had an opportunity to buy a house. But that's gone, at least until I feel it's safe to return. After all, while it sucks to leave, it would suck even more to be skewered by psycho whore-thieves. Still, it's not without a heavy heart that I look back at the city that held all my dreams.




Ah well, I suppose it's for the best. I dunno what the rest of Cyrodiil is like, after all. What if there's a place that's so much better than the idyllic life of the Gold Coast? What if there's a place where the grass is actually green, or where huntable wildlife abounds? Besides, I'm a hunter NPC, not a settling down somewhere and do nothing NPC. I've got to roam far and wide, away from civilization where only nature knows. I'm not one for houses or fancy inns. Gimme a bedroll and I'll sleep under the stars!


A bedroll! Augh! I knew I forgot something. How am I going to make my way in the wild without a place to sleep? I may be a hunter, but I'm a lady hunter, and my tush needs somewhere comfy to rest for the night. Dammit, Norbert Lelles even had some in stock, but I didn't buy one because I thought I had a good, safe inn to stay at. How could I have been so unprepared? Curses!




I suppose I'll just have to trek to the Gottshaw. It's a ways up the road, but it's comfy and far enough from Anvil that by the time those thieves come looking for me, I'll be long gone.


I wander along the road in silence, grabbing to occasional ingredient until...




Oh hey, it's another inn. The Brina Cross, as the massive sign tells me. Well, it looks pretty big, and convenient, too.




I'm not far from Anvil yet, but... the thieves won't know I've skipped town until morning, most likely. I was supposed to meet them at eleven at Gweden Farm, east of the city. It'd take them most of the night to realize I'm not coming and search the local inns. By the time anyone got to the Brina Cross, it'd be dawn. Alright. In that case, I'll hit the hay early and leave before dawn.


Though I'm far enough from Anvil that I don't fear for my life, it's apparently not far enough the Fighter's Guild hasn't spread marketing material.






The inn's pretty crowded, but I push my way through the throngs of people to Christophe Marane, the barkeep, and plop down the ten septims for a night at the Cross, plus a bit more for a beefsteak, cheese, and a good strong drink.


I sit in the corner with my booze and hope no one bothers me. If I don't talk to anyone, I can't get into anymore trouble or start anymore quests.


Wednesday, April 22, 2009

Day 3: Back to the Beach

The next day starts out badly. By which I mean that I mysteriously lose about 20 screenshots, most of them carefully posed (I've learned a thing or two about taking better screenshots since my last post). But I don't sweat it. Nope, Sharlassa gets up at the crack of dawn. Well, before dawn, really. Having gone to bed early, she rises at 3:30 am. The inn is alive even at that late hour, and she spends a relaxing morning drinking ale around the warm fireplace. After a hearty breakfast of cheese, bread, and mutton, she begins her daily wanderings north of Gottshaw Inn.


I wander aimlessly, gathering ingredients as I find them. I'm trying to pick things that I can make into potions now, though, rather than gathering handfuls of whatever I can find. Since my alchemy skill has improved, I'm finding lots of new recipes for potions. The corn and potatoes in my pack, for instance, can be used in Restore Health potions, and the occasional cluster of Lady's Mantle and Aloe Vera go nicely with these. I find some St. John's Wort (good for poisons that damage my quarry's health), but I don't have anything to mix it with, so I hold on to it.


As I wander through the waist-high grass, I spy what looks to be a camp ahead, and the light of a couple of torches glimmer around it. I creep forward, hoping my woman's intuition will spontaneously tell me the name of the encampment. No such luck, though, because a boar rushes at me through the grass. I backpedal madly, trying to fend the beast off with my dagger. I'm knocked off my feet by an arrow that thuds into my shoulder. Yargh! I'm bein' attacked by boars and bandits at the same time!


A couple of well placed fireballs and powerful attacks dispatch the boar, and I leap at the bandit, who's turning me into a pincushion. My health is down to about half, and I'm about to turn and run (which is generally not so effective a strategy against archers) when another boar rushes me. Ye, gods!


Someone must have been listening to my prayers, because the boar comes after the bandit rather than me. I chuck my puny Flare spells at the two, and by the time the bandit falls to the boar's razor sharp tusks, the feral beast so weak that a single thrust of my dagger defeats it. Huzzah!


I'm a religious person, so I decide to honor the gods by stripping the bandit naked and taking her stuff. She's got a good-size quiver of steel arrows to replace my heavy iron ones and a snazzy green shirt and leather bracer that go well with my fur greaves. And... ooo! A shiny necklace! The boars have some excellent hides, and I take some time to saw off their tusks, too. Those should fetch a good price!


I briefly consider assaulting the bandit's camp. After all, if they're as rich as this one, I could make a good haul today. But that's not what we NPCs do. We don't go looking for fights, especially when all the fights we have been in so far have left us dangerously close to ending the blogs about our lives. Oh, and I count four torches moving around the camp. Nope, I decide to take a wide circle around the camp, avoiding the sight of its keepers as best I can.


An hour's walk west brings me to a large estate with plenty of crops around. There's also plenty of servants. One of them, a surly Nord named Bjorn the Basher, fixes up all my damaged equipment for a modest fee. I want to change into my now repaired furs, but there's no privacy around. Instead, I wander the estate, which my womanly knowledge tells me belongs to a Lord Drad. A bit of curiosity leads me to a familiar face. It's Geontene, the mage who bought all my loot! I tell him about my battles and he tries giving me some advice:




I also purchase a couple of spells from him. One is a healing spell that's a bit stronger than the weak one I already use, and the other buffs my health. They're expensive, but I think thy'll increase my survivability if I run into bandits again.


I have fun chatting with the locals, all of whom urge me to join the Fighter's Guild. Man, I must really look the part. But no, no fighting for me, thank you. I'd rather live my life in peace.


At last it's time to continue my wandering. There's a woman named Nilin heading out into the woods, and I decide to follow here. I make that decision based on the fact that she has a guard dog and a huge honking battle axe. The more protection the merrier!




After a while, Nilin turns around to head back to Lord Drad's Estate. Having just been there a half hour ago, I decide not to keep following her and continue my course westward. I can hear the surf pounding the beach ahead, so I follow my ears, moving silently through the grass just in case I should find any furry animals to shoot. As I slip over the crest of the hill, though, I see what looks to be the burned out ruins of a town.




Curiosity gets the better of me, and I head down the hill to investigate, keeping my hunter's eyes peeled and looking for any movement that might indicate danger. I don't see much, though, except for charred timber. There's not so much as a barrel to root through. I suppose that's good, though. After all, I wouldn't want to loot more ruins and break my code of non-adventuring.




Still, I'm somewhat disappointed as I begin to head south along the beach. Just outside of the ruins, however, I see something that makes my day. Oysters!




A few minutes of swimming later and I find what I'm looking for:




My swimming nets me 15 pearls, as well as some Sacred Lotus Seeds. I examine their properties and find they can be combined with my St. John's Wort to produce Damage Health poisons, so I whip some up. Those should give me an edge in any battles I might be thrust into.


While I'm working on my alchemy, I hear some chittering behind me. The oyster-filled pool has spawned mud crabs. And dreughs. Hordes of them! I get in some practice with my trusty dagger...




...and blast a few with clumsily flung Flare spells.




I crack some of the crabs open to pry out their tasty meat. A few contain more than just meat, though:






Okay, the fork I can understand. Some dude thought he'd killed the crab, popped it open, and started eating the meat. Only it wasn't dead, so it crawled off, fork still inside, and healed up. Okay, I can buy that. But the lockpick?


Some more exploring shows me the wreckage of a few ships.




I consider swimming down to see if there's anything valuable inside, but I decide against it. Diving for pearls is one thing. You can surface for air quickly. I can't breathe underwater, though, and I don't want to get caught inside a sunken ship. I leave the ship and head south down the coast.




Before long I encounter another shipwreck, but this one is mostly above water. I decide to board it and see what's below. After all, I'm not superstitious about ghost ships. Umm... right?




Turns out the bigger thing to worry about is the smell. The corpse of what appears to have been the captain of this vessel is thrown against the hull, and the hot sun of the Abeccean Sea has turned this ship into an oven. Phew! I do manage to recover a few books and some food, and when I search the captain's body I find a wealth of gold coins, gems, some fine boots, and a seaman's cutlass.




Excited about my finds, I head to the lower deck. There's more flooding going on here, and it's a bit harder to move around since there's furniture blocking the doorways. I don't really want to hang around here too long, though. The corpse pinned to the wall with a cutlass has something to do with that. He died with his eyes open, and they just stare at me lifelessly. Ugh.




As the chills run down my spine, I strip another corpse of its belongings, then shimmy back up the ladder to leave the ship.


Hey, how do I look in my corpse clothes?




I spy some mud crabs ahead and decide to use this as a chance to test out my new cutlass. Have at thee, crabs!






I find a cave inside the stump of a driftwood tree. I decide to call it Treestump Cave in honor of the obvious. Treestump Cave is locked, though, and I don't want to spend my crab-pick trying to enter.


Having had enough pretending to be a pirate for one day, I change back itno my furs and begin the trek southward again.


Near some Ayleid ruins (Garlas Malatar, which I discovered on Day 1), I snipe some slaughterfish from the shore. They, like the mud crabs, eat interesting things:




I know this area. At least, I think do. I came this way up the Gold Coast my first day, but things look different now. Whatever the reason, I'm glad to be exploring it again. I'm seeing new things. Like that ruined lighthouse.




I check it out. There's not much to find, save for an old corpse dashed by rocks. Nearby I find what appears to be his tattered journal. It confirms my suspicions. This was indeed and old lighthouse, but it was destroyed when its fire leapt out of control. Apparently, that's what caused the many shipwrecks at the burnt-out village, which the journal identifies as Oyster Bay.


I poke around the tower for a bit, but accidentally fall off into the ocean below. Gah! The water is pretty shallow, so it doesn't break my fall. Instead, I crack my ankle on the rocks below. My health falls down below half, and I pull myself from the waves onto the nearby beach in hopes that I can cast my healing spells to fix my leg. Of course, something is waiting for me.




Even in my weakened state, I manage to kill the dreugh quickly. After I heal a bit, I gingerly walk around the little beach. Ooo... there's a Nirnroot. And another. Oh, and another. I suppose this was a worthwhile injury. I begin the swim towards the shore, but take a quick dive when spot a sunken chest below. I recover a few gold coins from it, but the real treasure is an alembic which I can use to improve my potions. Hah!


As I continue south I finally spot Anvil's harbor in the distance. Now there's a welcome sight! It's getting late in the afternoon, so I hurry toward the docks, eager to sell my finds before the shops close for the night.




I manage to sell off the jewels, pearls, animal bits, and my slaughterfish plate at Norbert Lelles' Merchandise, then head to the Flowing Bowl to buy all the corn and potatoes that I can. I'll turn those into Restore Health potions tomorrow. When it's all said and done, I'm sitting on over 1,700 septims. Not bad for a day's work! To celebrate, I sit on the docks and talk with a beggar named Imus the Dull. Sadly, he lives up to his name. The conversation is rather poor, so I spend my time checking out the shirtless sailors.




Whoa! I'm a guy playing a chick who likes guys. Is... is that role-playing? It just might be. Lookit me, ma! I'm role-playing!


(Aside: Why do so many male gamers who decide to play chicks make them into lesbians? Is it because gamers are acting out fantasies? Or is it because they're too uncomfortable role-playing liking their own sex? It doesn't make you gay to play a straight chick, does it?)


After a while, the sailors start heading to the Black Flag tavern, so I follow Maybe it's the cutlass hanging off my belt, or maybe it's the coin jingling in my pocket; whatever the reason, the pirates save me a seat at their table. I feast on boar meat, cheese, and ale, and the party goes on into the night. To life in Cyrodiil!


Friday, April 3, 2009

Day 1, Cont'd: Bandits and Pirates

I pause to give the highwayman's offer some thought. On the one hand, I don't want to die over some money. On the other hand, I've nearly died getting some of that money. And if I can take on axe-wielding skeletons, I can take on criminal furries. I tell him where he can shove his threats and he comes at me with his warhammer.


Ouch! My vision blurs as the iron clonks against my head, but I whip out the trusty dagger I pulled off the mage. I dart in and out, dodging what I can and trying, quite unsuccessfully, to block what I can't. Pretty soon, my health has begun to diminish and I'm regretting not parting with my money. Oh, if only there was a way out!


No sooner do I cry out than an armored legionnaire bursts through the bushes and starts hacking at the bandit. Get 'im!




It was a one-sided battle really. After all, I'd pretty much stabbed him silly with my dagger. I mean, seriously, I did most of the work, right? Right? The legionnaire strides off into the sunset before I can even explain, and I'm left wondering what to do with the bandit. I decide to keep his memory alive by carrying a memento of him.




Yeah, now I'm really looking like a huntress!




I once again start down the road to Anvil, my spirits high. I've challenged skeletons, mages, and bandits, laughed at green people, and bravely run from danger. I stride into Anvil a rich NPC.




First things first. I head to the Mage's Guild to sell off the ingredients I've gathered and potions I've mushed together. I also catch up on local gossip, buy a spell to lighten my pack (I'd had to leave some good loot, like that warhammer, behind), and ask about the strange root I found. Felen Relas tells me he's got no clue, but he points me in the direction of Skingrad.




The sun's setting as I leave the Mage's Guild, and I take the opportunity to slow down and enjoy the warm evening air. I visit the pond with the naked statue, check up on the mad prophet (he's still yelling people's ears off; what a loon!), and wander the docks. Finally I head to the Black Flag Tavern for dinner and a night's rest.




I plop down ten gold coins, get a key from Peg Head Jack, and head upstairs. The accommodations are nicer than I'd expect from a pirate joint. Really, I was expecting the bedsheets to be made of sailcloth or something. I go to put my equipment in the drawers only to find they're full of clothes. Nice ones, too. Hey, how do I look?




Too fancy? Yeah, I think this one's more down to earth.




Satisfied, I head back downstairs to have dinner. I head to the bar first, but the dark elf there keeps trying to get me to buy some skooma. So I sit down with an old sea captain for dinner instead. We laugh away the hours over some Goblin's Butt Wine.




Finally, it's time to turn in. It's been a long first day, after all, and it's catching up to me. I head back upstairs to my room, set my internal alarm clock for 5:00am (the earlier the better, as far as hunting goes), and bed down.




Ahh... It's good to sleep!

Wednesday, April 1, 2009

Day 1, Cont'd: The Road Home



My wanderings through the wilderness bring me to a lovely little clearing where lots of not-so-lovely green folks are praying to a statue. I use my hunter's cunning to determine they're orcs. One of them, apparently a high priest, uses his own mad skills to determine that I, on the other hand, am not an orc. Woah! I'd better be careful around this one. He tells me not to near the statue, but I decide to go for it anyway. Hunters gotta compete, you know.




Eh... on second thought, I'll leave the guy with the giant sword and an unnatural love for green people alone. You never know when the ominous warnings you get from cultists will turn out to be true.


There's another fellow at the shrine, a wandering mage name Geontene.




He buys my potions that I've been mushing together, so I go through my pack and potionize everything that can be squished in a cup. He also buys the staff I found on that mage who I walloped with my axe, as well as the axe itself. By the end of our trading, I'm sitting pretty on 756 septims.


A bit more walking and I reach the road back to Anvil. The sun is beginning to get low in the sky, and I'm excited to finally be heading back to Anvil, 739 coins richer than I started today.




Up ahead, a khajiit dressed in fur (does that seem wrong to anyone else?) runs toward me. Maybe he's got an urgent message?




Huh?